Bossem is an English as a Spoken Language (ESL) learning reinforcement game in Augmented Reality/Standard Mobile for IOS and Android. It is designed to combat commonly reported issues from language learners tied to Foreign Language Anxiety such as a fear of public speaking and overcorrection when speaking in a target language.
It is made up of multiple different minigames all focusing on reinforcing a different part/level of ESL learning e.g. snakes and ladders for individual letters or numbers or icons. In these games the small sheep character, Aiyu, can only be interacted with by actively speaking to him.
Android mobile demo available on company website
Unity 3D
Recognissimo: Offline Speech Recognition Package
Unity AI Package
Unity Mobile Suite
C#.NET
Apple XCode
Niantic Lightship
Bossem was my first external paid project. I was the solo developer and technical lead for the project along with being a co founder for the startup company Bossem.
My role involved me taking the project from concept sketches, breaking down and discussing feasibility of wanted features/mechanics and prioritizing, delivering and presenting said features. I was also involved in the creative decision making/ overall design for the assets, UX and minigames.
Alongside working on the technical aspects of the project I also designed, ran and documented three test sessions with different subsets of our target demographic, ranging from testing native English speaking under 12s to the UoP foreign language schools ESL summer program's students. These results and the related data where used to iterate and improve on the product.
When speaking and/or using a foreign language, many learners report a sense of fear or anxiety. This has been recognized and researched academically as “Foreign Language Anxiety” or simply “Language Anxiety”. It is academically defined as a “distinct complex of self-perceptions, beliefs, feelings, and behaviours related to classroom language learning arising from the uniqueness of the language learning process” (Horwitz, 2010) and “the apprehension experienced when a situation requires the use of a second language with which the individual is not fully proficient” (Gardner, 1993). It is studied as a mix of different anxiety states that result from being in an environment where testing and peer review/examination is almost necessitated such as a classroom. Academic testing anxiety, or feeling anxious or stressed when being tested or peer examined, is obviously evident in other learning environments but studies have shown that learners across the spectrum experience considerably more anxiety in language classes than other classes (Horwitz, 2010) (Gardner, 1993).
Why does this matter then? Learners who experience high levels of anxiety are generally less likely to interact, participate and – importantly for Bossem – speak in their language classes. This leads to reduced learning performance in all aspects with many learners not taking risks in a target language, not allowing them the room and the confidence they require to improve.