Space Matters is a physical space exploration game that uses The Box in Plymouth as it's playspace. It uses QR codes placed in on or around five exhibits in The Box. These QR codes then link to a Google Form with a riddle about an exhibit/item in that room. The answer to that riddle will be a numerical value based off of this exhibit/item, which based on a defined order in a larger main riddle will build into a five digit code to finish and win the game.
The intention for running this specific type of game in The Box was to aim for younger players to be more involved and invested in the exhibits of the museum than they usually are. Anecdotally, younger audiences tend to be a lot less involved in museums/exhibitions if there is a lack of interaction to keep them occupied and/or interested.
This interaction, combined with the path the game takes to explore the entire museum space, is what this game hopes to create through the use of simple riddles, simple numerical answers and the option for players to submit their own riddle lines and images.
The concept was inspired by a quest from The Legend of Zelda: Phantom Hourglass, in which the player is given a riddle to solve with the answer being to collect different items from different locations described in the riddle on an Island shaped after a whale.
We (me and my teammate Martyna Damrath) then applied this concept to the local Box Museum in Plymouth, plotting a pathway through the museum that would pass by many different exhibits of The Box.
For this project I designed and created all the QR codes, the associated Google Forms, the flow of the game through The Box's exhibits, the main riddle along with the secondary riddles on the exhibits and handled the testing of the project.
I also added a section after players win the game that allowed them to add their own riddle and image combination that they had spotted during there time at The Box.
Google Forms
QR Code generation
The Box Museum