Project Timeless was a university Masters team project.
It is a narrative based third person hack and slash, hinging off of a world held in a time stasis, with the main character Sonia being sent by the Timeless, an organisation devoted to managing timelines, to save it.
Available on Itch.io
Design Journal avaliable on Notion
Unreal Engine 4.27
Unreal Blueprints
Shogun Motion Capture hardware and software
Project Timeless was my first project in the Unreal Engine. It was created for the GDES703 Game Craft module for my masters degree.
My role in the team was the project manager alongside being the secondary game play programmer, mainly focusing on the Enemy assets including the room spawning systems and Enemy AI.